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GPW is an Angled Fed, affiliated with the Omega Wrestling Alliance. Shows are Weekly with Intergender matches, 3 championships to chase after, AND Monthly PPVs!
 
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 Eliza Garou

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The Pack




Posts : 1
Join date : 2020-01-04

Eliza Garou Empty
PostSubject: Eliza Garou   Eliza Garou Icon_minitimeSat Jan 04, 2020 2:27 pm

BASIC INFORMATION
Wrestling Name: Eliza Garou
Picture Base: Kayden Carter/ Lacey Lane
Current Nicknames: The Flairwolf, Mad Dog of Professional Wrestling, The African Werewolf
Height: 5'2"
Weight: 145 lbs
Hometown: The Wolves Den

CHARACTER INFORMATION
Disposition/Alignment: Choose from these options:
Monster Heel
Gimmick: A Werewolf, in design, in spirit, and in ferocity. Led by her handlers known collectively as The Pack, Eliza has found herself in Gamma Pro due to their machinations. Unable to snap herself out of her blood rage, she seeks out prey and challenges, wanting bloodshed above all things.

RINGSIDE INFORMATION
Theme Music: Wolf Totem by The Hu (Ft. Jacoby Shaddix)

Entrance: As the lyrics begin to pick up in Wolf totem Eliza crawls her way to the center of the stage, keeping low to the ground and on all fours. She looks back and forth, catching the sight of the audience before reeling her head back in an ear splitting howl, stalking to the ring as slowly and carefully as possible. She continues her motions, until leaping up to the ring, crawling under the bottom rope and moving to the middle of the ring. As the "HU!" chants begin, she beats her chest to them, getting the crowd to mimic her before turning to face her opponent (or the entrance ramp.)

MOTIVATIONS
Eliza is more beast than human. She is urged to compete by the desires of the Pack, so she does so. Her only true motivation is to seek out further bloodshed.

Tendency to Cheat: Rarely

IN-RING INFORMATION

Common Moves: Minimum ten (10)
1. Springboard Armdrag
2. Middle Rope Dropkick
3. Spinning Back Elbow
4. Suplex, followed by a dropkick
5. Diving Spear
6. Top Rope Blockbuster
7. Springboard Footstomp
8. Pele Kick
9. Jumping Knee in the Corner
10. Backflip into a Jumping Enzugiri

Signature Moves: Minimum of two (2), maximum of five (5)
1. Hunting Party - Springboard Cutter
2. Fangs Up - Shining Wizard

Finishing Moves: Maximum three (3) and one (1) optional ultra-finisher (UF)
1. Howl - Running Bicycle Kick (preceded by a loud howl)
2. Lycanthropy - Cradle DDT
UF. The Black Hunt - Diving Moonsault Legdrop

NOTES:Plays to the idea of her being a literal werewolf, though more in terms of a shifter. She is excruciatingly animalistic, and behaves like a beast.
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